Friday, April 1, 2011

Spiral training Android application turns anyone into Peyton Manning... in theory (video)

Ah, ingenuity. We've seen Google's Android platform used for a host of unorthodox applications over the years, but David Almoslino's concoction deserves a round of golf claps to call its own. The so-called Replay Football system employs a Bluetooth-enabled Nerf football with a 9-axis inertial sensing motion processing module (MPU-6000 by InvenSense), and when linked to a visualization / throw analysis application, you're able to analyze the rotation of a football in real-time as it's thrown. From there, the app breaks down the nuts and bolts of the toss, and while it's not able to blurt out pointers on correcting things just yet, we're seeing endless potential for the next revision. Don't believe us? There's a video just below that'll make a believer out of you, yet.

April Fools Apps: Top Picks for Pranks and Jokes

Well folk’s tomorrow happened to be a very special day, tomorrow is the 1st of April, April Fools Day, which just happens to be my birthday, yep I know how unlucky can a guys get, but I haven’t really been caught by any April Fools pranks on that day of days.

So with this in mind and as we know everyone loves to play a prank or joke now and then, we thought we’d bring you our pick of top April Fools mobile apps, so let’s get right to it, here they are…

First up with have the Prankster April Fools app for iOS devices, a free app for the iPhone, iPod Touch and Apple iPad running iOS 2.0 and above and is for the fun user who enjoys playing pranks or being pranked on April Fools Day.

The Prankster April Fools app for iOS devices is made by IntroWizard and has a rating of 12+ so isn’t for the very young due to suggestive themes, crude humour and mild sexual content, but if you fancy giving it a whirl the April Fools you can download the app from iTunes.

Then we have the 50,000+ Jokes iOS app, with its huge extensive collection of jokes organised in over 20 categories such as April Fools, Yo Mama, Doctor, Animal, Children, Computer and many more that will have you laughing this April Fools Day.

The 50,000+ Jokes app for the Apple iPhone and iPod Touch has an easy to use interface, lists all the jokes and enables the user to share jokes with friend via SMS, email and Facebook. With the 50,000+ Jokes app you’ll never be short of a joke again and the app is available from iTunes for $0.99.

Next we have the April Fools Video Greets app for Android, which is a video greetings app especially for April Fools Day enabling the user to share funny video greetings cards with their family and friends.

The April Fools Video Greets app also allows the user to preview short animated video greetings cards and edit them with your own text before shooting them off to your target. The April Fools Video Greets app can be downloaded for free from the Android Market.

Lastly we have another Android app, April Fools 3 tricks in 1, an application that enables the user to shock and jolt their friends with April Fools tricks. The application offers three April Fools tricks, Magic 8 Ball, Baloon Rise, and Amazed.

With the Magic 8 Ball you can entertain friends with predictions of the future while Baloon Rise turns you into a magicial with paranormal balloons, again the April Fools 3 tricks in 1 app is available for free from the Android Market.

There you have it but I’m sure you no doubt have your own favourite Apple Fools app for playing jokes on your friends, so feel free to share it with us by posting to our comments area below.

AT&T Introduces the AT&T Mobile Protection Pack, a First-of-its-Kind Offer to Replace, Support, and Locate Your Mobile Device

ATT Introduces the ATT Mobile Protection Pack a First of its Kind Offer to Replace Support and Locate Your Mobile Device AT&T Introduces the AT&T Mobile Protection Pack, a First of its Kind Offer to Replace, Support, and Locate Your Mobile Device

AT&T Mobile Protection Pack, Mobile Locate app, Mobile Insurance, Enhanced Support, Mobile Locate

AT&T today announced the availability of the new AT&T Mobile Protection Pack, providing comprehensive protection and service support for several devices in AT&T’s mobile phone portfolio. The new package, available for $9.99 a month, combines two existing AT&T services – Mobile Insurance and Enhanced Support – along with the new Mobile Locate app, offered exclusively as part of the protection pack.

“This package is designed with the customer and their wireless support needs in mind,” said Mark Collins, senior vice president, Voice and Data Products, AT&T Mobility and Consumer Markets. “Now concentrated in one service package, customers have a more convenient, affordable and seamless way to protect and manage their wireless device.”

AT&T Mobile Protection Pack combines the following services:

Mobile Insurance.  Formerly Wireless Phone Insurance, Mobile Insurance provides replacement for approved claims involving loss, theft, accidental damage, liquid damage, or mechanical and electrical failure after the manufacturer’s warranty expires.  Customers can sign up within 30 days of service activation or device upgrade.

Enhanced Support. Customers can take advantage of direct live support (via phone or web chat) for device setup, plus general “how to” help and ongoing troubleshooting assistance. Customers can also grant the service agent permission to remotely access a capable device and/or customer’s computer via a secure connection to help manage account and device needs.

Mobile Locate.  Available exclusively within the AT&T Protection Pack, Mobile Locate allows users to remotely locate, lock or sound an alarm on their missing phone via the Mobile Protection Pack website. Compatible phones must be powered-on and be within an AT&T coverage area. Highlights include:

Locate missing phone in real-time. Customers can locate their phone in real time, plus retrieve the last five locations of the device, including turn-by-turn directions to each of the locations.

Sound an alarm. An alarm on the device can be activated, even if the phone is on silent or vibrate. The alarm will sound for three minutes unless turned off by the customer.

Secure data by remotely locking the phone. Customers have the ability to remotely lock the phone if lost. If the phone is found, customers can simply enter a unique pin to unlock the phone.

To enroll in and learn more about the AT&T Mobile Protection Pack, customers can call 866-MOBILITY or visit www.att.com/mobileprotectionpack.

Mobile Insurance is available separately for $4.99 per month per enrolled mobile number. Enhanced Support is also available separately for $9.00 per month per enrolled mobile number.

Sony Ericsson Xperia PLAY (PlayStation Certified Smartphone) Launches with Over 60 Games

Sony Ericsson Xperia PLAY, the world’s first PlayStation certified smartphone, is now on sale in shops in the UK, Germany, Netherlands, Austria, Switzerland, Sweden, Norway, Denmark, Russia, Hong Kong and Taiwan  with further availability in an additional 6 markets over the next 2 weeks. The Xperia PLAY launches with more than 60 games from the industry’s biggest content providers including Sony Computer Entertainment, Gameloft, Electronic Arts and Glu Mobile. The range of games available to download at launch is a combination of original PlayStation titles, well known 3D titles that take the full advantage of the graphical capabilities and controls of Xperia PLAY as well as popular casual games all optimized for the unique game pad.

Sony Ericsson has formed partnerships with over 20 developers from big publishers to independents, from middleware providers Havok and Unity to engaging Android developers, to ensure a steady flow of new titles for Xperia PLAY. Some of the highlights include:

Plans for mobile network on the tube put on ice

Operators and Mayor of London say plans to install a network on the underground are still a reality but will only happen after the Olympics

Plans to install a mobile network on the London Underground have collapsed after all parties involved in the scheme encountered “genuine problems” according to the Mayor of London’s office.

The four operators, Everything Everywhere, Three, O2 and Vodafone confirmed plans had been abandoned for the meantime, but said they would continue working to bring a network to the tube.

“We have been working closely with infrastructure partners and London Underground for some time with the hope of delivering mobile services to the London Underground and are disappointed that it will not be possible to deliver such services in time for next year’s Olympic games,” a joint statement said.

“As a group, we will continue to positively explore all other avenues available to us in order to provide a service at a later date.”

In February it emerged that Chinese network vendor Huawei was involved in the bidding process to supply the London Underground with mobile services in time for the 2012 Olympics.

It had been reported that the vendor would supply the infrastructure for the roll out at a subsidised price – estimated to be worth 50 million.

Transport for London (TFL), which runs the underground has always maintained that any mobile network installed on the tube would have to be funded by a vendor.

But now it seems that any possible installation of the network will only happen after the London Olympics.

A spokesperson for the Mayor of London said: “We are grateful to the companies who explored the possibility of getting full mobile coverage on the tube, although disappointed the genuine problems encountered could not be overcome on this occasion.”

The spokesperson said separate plans to equip part of the underground with Wi-Fi connections would still go ahead.

“Our efforts meanwhile will be focused on guaranteeing a major expansion of Wi -Fi coverage in Tube stations in time for the Olympics.

We are proceeding with great energy and haste to deliver that improvement, which will mean Londoners can then use their mobile devices to pick up their emails or access the internet while passing through our stations.”

HTC Arrive review

Though it was teased late last year -- on the same day that HTC announced its very first Windows Phone 7 devices, in fact -- the company's QWERTY-packing 7 Pro has taken its sweet time to make it to American airwaves; in the process, it's gone through a name change and picked up the first big platform update from Microsoft. The phone we now know as the Arrive is finally available from Sprint, becoming the first Windows Phone 7 device available on a CDMA network. These days, it's pretty unusual for an HTC handset -- or a handset on any American carrier, really, regardless of manufacturer -- to take this long to make it to subscribers' hands after announcement, but in this case, Sprint's hands were tied: Microsoft simply didn't support CDMA initially, which explains why both AT&T and T-Mobile have been enjoying a selection of models from Samsung, LG, Dell, and HTC alike while Sprint and Verizon have been patiently twiddling their thumbs.

The CDMA dry spell's over, though; the Arrive marks just the first of what should be several Redmond-powered phones over the course of 2011. Is it a fitting first effort? And how does it fare against the GSM models that beat it to market? Read on.

HTC Arrive review

Hardware

The Arrive comes boxed in very standard, ordinary Sprint packaging -- nothing special here. Carriers generally seem to be saving the stand-out package designs for flagship models, which should give you an idea of how Sprint's viewing and positioning this model (had they been able to sell it five months ago alongside the first round of GSM devices, we suspect it could've been a different story). In the box you'll find a glossy black USB wall charger (the same one we've seen bundled with most recent HTCs), micro-USB cable, black stereo earbuds, and the usual bag of literature. Our review unit came with the battery already installed, but your mileage may vary.

Pulling the phone out for the first time is a refreshing experience, in a way, especially if you've handled any HTCs in the past year or so. Why? Well, in a word, it's... different. Sure, it shares many design elements with a variety of 2010 HTC models, but we get the vague sense that this one was designed by a team with a little bit of creative freedom. The most obvious example of that is the slide-tilt mechanism, which is totally unique in the company's hardware portfolio (more on it in a bit), despite the fact that it was likely designed and engineered around the same time as the Desire Z / G2 -- which has another utterly unique slide mechanism all its own. If anything, we suppose the Arrive's nearest design cousin might be the Surround, which makes sense -- we could imagine that HTC might be looking to visually differentiate its WP7 models from its Android ones.

Unlike some other QWERTY smartphones on the market, the Arrive feels solid whether it's closed or open. One complaint owners of the G2 have lodged is that the screen flops around a bit when the keyboard is stowed, but you won't have any of that here -- until you get to the end of the slide, the screen stays flat and tight in its track without any wiggle or slop (the G2's issues are partly due to the fact that you're working with a complex hinge mechanism -- there's actually no slide involved at all). The phone's heavy -- as QWERTY sliders tend to be -- but not annoyingly so; really, it's just heavy enough to unmistakably convey that all-important "substantial" feel.

The keyboard itself is really well-designed (and at this point, HTC's garnered enough experience with this form factor so that they don't have much excuse to put out a stinker). Compared to LG's Quantum -- the only other landscape QWERTY Windows Phone 7 slider currently offered in the US -- we definitely prefer the Arrive. Button size and clickiness ranges from "good" to "great" on both devices, but the Arrive takes the trophy for two big reasons: one, it lacks the Quantum's bizarre shift and function key placement; and two, it's a five-row setup (compared to the Quantum's four) with a dedicated numeric row. The keyboard's ventilated (though almost certainly non-functional) surround looks awesome, too -- it's a style we've really liked going all the way back to Verizon's Imagio.

Going back to the slide mechanism, it's very tight -- almost to the point of feeling like it could use a squirt of WD-40 -- and lacks any sort of spring loading to "pop" it open (which the Quantum has, by the way). When you extend the slide to the very end of its range, though, a spring-loaded swivel takes over, tilting the display about 30 degrees upwards -- perfect for typing, but perhaps a little shallow for watching videos. We're not complaining -- we wouldn't want it to tilt any further automatically -- but a second user-selectable detent might be nice. Interestingly, we found that you can reliably extend the slide just shy of the swivel point and leave it there because the slide's tight enough to keep the screen fixed in its position; this lets you use the keyboard with the screen flat like a traditional QWERTY slider. It's unclear if HTC intended to do this, but regardless, it works well.

The left edge of the phone features a thick, curved volume rocker that looks good and works well (a stark contrast to the dodgy one on HTC's Thunderbolt) -- it's easy to find without hunting or looking for it. Similarly, the position, shape, and tactile response of the power button on top (next to the 3.5mm headphone jack) are all near perfect. Around back, you've got a real brushed-metal battery cover -- a nice, premium touch -- but you might be stymied at first trying to get it open. Turns out the notch you can use for leverage in prying it off is only accessible when the screen is fully deployed and tilted, which causes a hinged bar along the right edge of the phone to swivel upwards (the notch is underneath). Of course, it's a little awkward to pry the cover off with the screen tilted like this, but you really shouldn't need to get in there too often; like most other Windows Phone 7 devices, the microSD card isn't user-accessible, and it's not a global phone so there's no SIM to worry about. In fact, the one and only thing in there is the 1500mAh battery.

Speaking of the battery, the Arrive seems to do a commendable job of holding up through a normal day. From 100 percent to the critical warning, we got 21 hours and 8 minutes of usage including a 40-minute voice call, two hours of I Love Katamari, and one hour of Slacker at full loudspeaker volume. Unlike some smartphones we've tested recently, we think we'd be comfortable leaving the house and working a long, hard day with the Arrive in our pocket and no access to a charger or a spare battery. For some road warriors, that alone could be a deciding factor.

One area while the Arrive falls short is the display: at 3.6 inches, it's a little cramped. It's not a problem, per se -- but when you put it alongside a Samsung Focus or an HTC HD7, the difference becomes noticeable. What bugged us more than the size, though, is the quality; in an age when IPS, SLCD, and Super AMOLED displays are dominating the mid- and high-end smartphone market, the Arrive's run-of-the-mill TFT LCD falls short. Contrast is noticeably worse than most 2011-spec handsets, and the colors immediately wash out when you tilt it to the side. It's on par with the Surround, HD7, and EVO 4G in this regard -- fine by last year's standards, not so fine this year, particularly considering that HTC's been using SLCD in almost everything lately from the Desire up through the Thunderbolt.

We had basically zero issues with the Arrive's sound quality, though we did have a rather unusual problem: it's pretty much the first phone we've ever used where there were situations we couldn't turn the earpiece volume low enough. We'd say it ranges from "normal" to "extremely loud" and bypasses "soft" altogether -- not a huge deal, but an interesting situation nonetheless. The loudspeaker -- located on the same metal bar around back as the camera lens -- performs admirably, though it does tend to muffle quite a bit when the phone is sat back-down on a surface because that metal bar is the furthest-protruding surface. Many phones make small design allowances for this -- either with a protrusion to get the speaker holes off the surface (as with the Galaxy S series) or by placing the holes along the edge or the front -- and we're actually a little surprised that HTC would've overlooked this in a business-oriented device where a quality speakerphone tends to be a higher priority. It's still totally usable, but it sounds a tad funny on occasion.

Camera

The camera on the HTC Arrive is disappointing. It exhibits a lot of the same flaws as its WP7 sibling, the HTC Surround: over-exposure and over-sharpening in bright scenes, random blurry spots that look like severe compression artifacts, plus lack of detail and excessive noise in low light. We know from using other phones like the Nexus One, G2, and myTouch 4G that HTC can produce a decent 5 megapixel shooter. Since it's unlikely HTC is using more than a couple different 5 megapixel camera modules across multiple devices, we think this is a software / firmware issue. The Arrive captures reasonably smooth HD video (720p), although the audio sounds a bit muffled. But what's really exciting about video recording is that it supports continuous autofocus (!), just like the Surround. The camera interface provides the same minimalistic experience we've come to enjoy with Windows Phone, along with the same limitations: the flash setting is reset to automatic and the video resolution is switched back to VGA each time the camera is restarted. Like all other WP7 devices, the Arrive features a dedicated two-stage camera key, something we'd like to see on all phones. Overall, we shooter on the Arrive feels half-baked, and we hope HTC / Microsoft can address imaging performance in a future update.

HTC Arrive camera samples

Software

There's not a lot to say about the software on the Arrive. And really, that's exactly how Microsoft wants it -- they've locked down the experience on Windows Phone 7 so comprehensively that you can seamlessly move between devices without skipping a beat. No skins, no garbage. There's something to be said for that.

There are, however, a couple notables worth mentioning. First up, Sprint includes a branded application, Sprint Zone, that's little more than a stylized RSS feed; clicking on news items and tips sends you out to the browser rather than keeping you inside the hub. The carrier's also got a curated list of recommended apps here that will send you straight to the Marketplace. The app's tile comes placed on the home screen by default, but like pretty much everything else in Windows Phone 7 -- thank you, Microsoft! -- it can be removed at the user's discretion. Secondly, as we've pointed out before, the Arrive is launching with Windows Phone 7's so-called NoDo update -- the platform's first with actual feature changes -- and that means that users now have access to copy and paste:

If you're coming from another platform, the way Microsoft has implemented the clipboard here isn't immediately intuitive, but you'll pick it up in no time. Long term, we think they'd be well advised to add some sort of mechanism for selecting individual characters -- the current system only works with entire words -- but it's a start.

Wrap-up

After having used the Arrive for a few days, we think you could make a convincing argument that it's the best Windows Phone 7 device currently available. Problem is, that's still not saying much when you look at what's currently out there. Really, the landscape really hasn't changed much at all since the platform's retail introduction last year -- and HTC's upcoming HD7S could steal that title back by correcting one of the original HD7's biggest shortcomings, the weak display (a problem that afflicts the Arrive, too). That said, we'd argue that Sprint certainly picked one of the best manufacturer / form factor combos to launch Windows Phone 7 on its network -- and with the updates Microsoft's got in the pipeline, this one could be a player for many months to come.

Additional reporting by Myriam Joire

Amazing app will make language schools obsolete

New application to be launched later this year will be able to instantly translate phone conversations from one language into another with local accents

Scientists from the renowned Beijing University Language Laboratory (BULL) have developed a revolutionary application that can turn any iPhone into an instant colloquial interpretation device.

The ‘app’, to be marketed as ‘The Babel Breaker’ (pictured) utilises a complex algorithm that can not only instantly translate a conversation in real time from one language to another, but can also translate accents and local slang.

The algorithm took 20 man years of software development by the BULL scientists.

The person receiving the call hears it in a natural accent and dialect. For example, a French speaker could call someone in New Zealand and say “comment allez-vous” (how are you going?).It would be heard by the Kiwi listener as “Airgun mate.Orright?”.

Operators are said to be excited about the app as it could lead to increased voice revenues.

This is because the interpreted call is billed twice – once in the original language and once for the interpreted part of the conversation. Users pay for the servive through their iTunes account.

In an exclusive experimental telephone call to Mobile News on an iPhone using the app, BULL’s Head of Languages Professor Idhid Itmai-Wei, said: “We started work on this project two years ago and it knocks anything Google has dans un chapeau cornes.

“This app could be the greatest step towards world peace and understanding since the United Nations was established. Think of it. No more wars started just because the protagonists couldn’t understand each other properly. You could have Colonel Gadaffi calling William Hague in a Yorkshire accent. Russian President Dmitry Medved could call Obama who would hear ‘Hey Bro’ Wassup?”

The development team at BULL is doing final testing on the app, which will be released, towards the end of the year.

“We don’t want to rush this before it is 100 per cent accurate. You can imagine the damage that could ensue if unintentional insults were transmitted,”Professor Itmai-Wei added.

The final version will instantly process the world’s leading languages and dialects including English to French, German to South African, Chinese to Spanish, and Portuguese to Australian (or ‘Strine’).

Senior telecoms analyst Hugo Phurst of investment bank Norfolk ‘n Good, which has funded development said: “It’s an exciting project and has certainly got potential.We’ve had a beta version to evaluate en zo ver ze zijn indrukwekkend. La mesure o le systme a t absolument parfait.”